About the role
Working as an Gameplay Designer at Tarsier, you will be working on our new franchise following in the footsteps of award-winning Little Nightmares, together with a passionate, interdisciplinary team. Your main responsibilities will include prototyping gameplay interactions, working with Level Designers to whitebox gameplay spaces and implement these interactions. These gameplay interactions can include elements such as; AI encounters, behaviors, game mechanics, UI, systems, puzzle design, events and story moments.
Being self-sufficient is important in this position, however you will still be working closely with the rest of the design team, feedback and collaboration will also be important aspects of your day-to-day work.
What we offer:
At Tarsier, it's important that our office is welcoming and fun so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our office management and HR department works closely with making the office a really good place to both work and hangout in. We have a large focus on ergonomic, personal work stations, we eat breakfast together on Fridays, and we play games together in the game room. Sometimes we even grab an after work beer together in the kitchen, or throw a Christmas party for the ages.
Our benefit package includes:
- Insurance (life, occupational injury, health care support, sick leave)
- Health contributions and check-ups
- Sports/healthy activities
- Six weeks of vacation
- Overtime pay
- Relocation help
- Flexible working hours
We believe that you are:
- Experienced developing Gameplay Interactions, throughout the whole development process in a professional engine environment (e.g. Unreal Engine)
- Can work in an iterative workflow - Developing clean and easy to read prototype interactions, scenarios, encounters and satisfying gameplay pacing
- Knowledgeable in game & level design fundamentals and methodologies
- Experienced working in an interdisciplinary team environment
- Proficient in spoken and written English
It’s a bonus if you also have:
- A couple of shipped titles under your name
- A strong understanding of narrative, story telling and pacing
- Experience working with AI, Advanced Blueprints or C++ in Unreal Engine
- A formal game related education
- Knowledge about broader game development (e.g. VFX, Art, Code)
Applicants must hold a Swedish or EU/EEA citizenship or valid work permit for Sweden as we are unfortunately unable to support relocation from outside the EU at the moment.
This position is full time onsite in the office in Malmö, and will start with a trial period.
Currently employing around 70 people, Tarsier Studios is an independent game development studio based in the vibrant city of Malmö, Sweden. We are the developers of Statik and the award winning Little Nightmares franchise.
We welcome applicants of all backgrounds and genders, and look forward to hearing from you.